3DMGAME-Galactic Civilizations III Beta v0 90 Cracked-3DM


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Torrent Hash : B816E5D90C6F86F70DC2A4F336F92D5BA89365C5
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 6.11 GB


3DMGAME-Galactic Civilizations III Beta v0 90 Cracked-3DM
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Description



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Galactic Civilizations III is the premier space strategy game. The latest installment of one of the highest-rated strategy series of all time, created by the original developers at Stardock, Galactic Civilizations III challenges players to build an empire that dominates the galaxy through conquest, diplomacy, cultural hegemony, or scientific research.

The stars are yours, if you can balance the demands of expansion, exploration, diplomacy, and all-but-inevitable galactic warfare. Careful strategy, not twitch reflexes, lead to victory in this turn-based strategy epic.

Online multiplayer comes to Galactic Civilizations for the first time in Galactic Civilizations III. Conquer the galaxy alongside your friends or battle for supremacy in titanic clashes.

Changelog for Beta 6 (v0.90)

Features    Added Edge Scrolling    Added hotkeys for Guard, sentry, survey
and explore         Fixes    Fixed multiplayer desync issues    Fixed an issue in multiplayer where the last person to
choose if they wanted a quick battle or to view the battle decided the outcome for both players (now each gets their own
results)    Fixed an issue which could cause a fleet to become unselected after battles and through other fleet changes 
  Fixed an issue where you wouldn't be able to buy all the techs when you have a bunch of research (like starting the
game with the Intuitive trait)    Fixed crashes that could happen when someone defies the UP    Fixed a MP issue where
all players saw the Pick resolution window instead of just the UP president    Fixed an issue where the skybox from the
last battle would flash flash before a battle was started    Fixed an issue making missiles appear to miss (they were
actually hittign, but they were going to where the target ship was when they fired, not where it was when they got
there)    Fixed a crash that happened after invasion because a ship was ejected outside of the normal time that ship was
allowed to move (on another players turn)    Fixed a crash from to many vertices in influence lines on insane sized maps
   Fixed an issue where the game could crash during invasion if the depending planet had 0 population    Fixed a crash
caused by the game trying to place a shipyard outside of the playable area (if the planet was really close to the edge
of the map)    Fixed an issue causing the AI to make a trade offer ever turn in MP    You will no longer be notified of
an foreign ship in your territory if its under fog of war    Diplomatic agreements are now canceled if one of the
players dies    Fixed an issue causing the icons ont he colony screen to be messed up    Fixed an issues causing
"New Player Race" to show up as a faction in the game    Fixed the Krynn logo    Balance    Previously star
bases influence only extended to their area of effect, now they are influence generators just like a planet   
Resistance now modifies how much outside culture effects you. So if your planet has 50% resistance then only 50% of the
outside culture will be compared to your planets culture for determining if your planet begins to rebel or flip.   
Increased trade resources    Change Courageous Race Trait to Resistance from planetary defense    Added resistance
option to Militarization specialization    Modified several improvements to modify Resistance    Removed ship size
modifiers for tactical speed (this way small ships dont rush forward and die on their own, lfeets tend to stick together
better)    Moved front ranks of battle formation closer to the battle    AI    Added the ability to have flavor text
based on personality types. That way when you create custom factions their language can be based on the personality to
assigned to them when they are played by the AI.    AI will prefer to colonize planets that are not in someone else's
borders    Fixing exploit where you can trade an AI your planet and rob them blind,then culture flip the planet back   
The AI wont want to buy a planet that can be culture flipped easily    The AI wont want to do credits per turn treaty
that will put them severely in debt    AI interacts with players slightly more often    AI players not in range of the
player that have relations with the player will now occasionally initiate contact    UI    Removed the "Beta - For
testing porpoises only" watermark from everywhere    Lots of new sound effects    Lots of new icons    Lots of
tweak ins on planet textures and lighting    You can now see all ships in a fleet in the fleet view window    Defeat
music added    Conquest music added    Alliance victory music added    Turn limit music added    Lots of additional
ambient music added    18 Music themes (war and peace) for talking to various aliens (about an hour of music) added.   
9 declare war music themes added    AI players not in range of the player that have relations with the player will now
occasionally initiate contact    There is a default music theme for minor races    Main game window no longer resets
music when it's hidden which resulted in ambient music always restarting when you came back from a full screen window
(hence you only heard the first few seconds of each song in all likelihood)    Game now restores your tax slider
positions when coming out of debt mode.    Improvement tooltips say if the improvement is colony, player or galaxy
unique    Ship components now list the manufacturing cost they add to the ship    Planetary defense is always visible in
the planet window    Added the Faction name to the front of fleet names      Performance    Locators no longer store
their name as a string, they use a UINT16 value to specify a "type" (saves lots of memory)    Locator
transform data has been reduced from 16 floats to 7 floats, 3 for translation, and 4 for rotation quaternion (saves even
more memory)  



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