Into the Breach - V1 0 22 GOG-Release May 2018


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Torrent Hash : 9F769E47C7B01D732E6274E8CAF78AFD9A2161B7
Torrent Added : 1 Year+ in Games - PC
Torrent Size : 152.55 MB


Into the Breach - V1 0 22 GOG-Release May 2018
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Torrent File Content (4 files)


[ELECTRO-TORRENT]Into the Breach - V1.0.22-GOG May 2018
     Electro-Games.url -
221 bytes

     GaminG is not CrimE (SMTR).jpg -
282.32 KB

     Share the file for at least 24 hours or 48 hours. Thank You.url -
226 bytes

     setup_into_the_breach_1.0.22_(20530).exe -
152.27 MB



Description



Games : Windows : Full Game : English


...( Description )...

Into the Breach is a 2D turn-based strategy game set in an original science-fiction universe. The game, available on PC / Windows, has been developed by an independent studio – Subset Games, also known for creating a best-selling game called FTL: Faster Than Light, released in 2012 on PC / Windows. Into the Breach is the second project of the aforementioned studio. Even though the game does not deviate much from the FTL’s formula of a spaceship simulator. It, however, features a number of unique elements, such as the visuals’ style or the ability to command one’s subordinates.

Mechanics
Into the Breach is a minimalistic turn-based strategy, in which one assumes the role of a commander of small mech squads that protect what remains of the human kind against aliens that lurk deep beneath the ground. The action of the game is set on small, procedurally generated 2D boards covered with 64 squares, between which both the player and his opponent can move their units. It is up to the player to defend civilian settlements and small towns against Alien attacks. In combat, one controls mech robots, which in between the missions have to be equipped with various weapons. A player can also choose the pilots to control these mechs – their unique abilities are crucial for the result of each battle.

Because of the relatively small maps, the missions are quite short – that, however, does not mean, they do not pose a considerable challenge. Players should approach them as if they were logical puzzles with several optimal solutions. One has to pay attention not only to the opponent’s movements but also to the arrangement of all the units on the board that might affect the mobility of player’s mech robots.

Technical aspects
Into the Breach offers pleasing to one’s eye 2D visuals, featuring 16-bit retro style and often reminding one of FTL: Faster Than Light. The gameplay is accompanied by the high-quality electro soundtrack.

...( Technical Data )...

Minimum: Dual Core 1.7 GHz, 1 GB RAM, graphic card Intel HD 3000 or better, 300 MB HDD, Windows Vista/7/8/10

...( Install )...

1.Download
2.Install From The Setup.exe File
3.Play!


Patch 1.0.22 (05 May 2018)

Better support for Touch Screen / Tablet PCs (See note below)
Viscera Nanobots will now trigger on minor enemies (Spider Eggs, Blobs, etc.)
Deadly Environment / Unit effects are made more clear to the player
Potential fixes for some system compatibility issues
Satellites are now immune to Smoke effects
Fixed rare bug where a single game could be stuck resisting every Grid Damage
Fixed some rare token failures in pilot/CEO barks
Fixed bug where Mechs without weapons could become inactive
Small changes to the save backup system to prevent corruption
Phase Cannon will no longer damage buildings on the edge of the map
Mech falling down a hole will now negate the "Perfect Battle" achievement
Fixed various strange behaviors that can be triggered by the Blob Boss splitting
Unstable Mechs will no longer explode incorrectly if using the Psionic Receiver
Archimedes/Rong save and reload exploit fixed
Mission where Vek spawn from ACID tiles will no longer spawn units on Frozen ACID tiles
Losing every Mech in the final mission will correctly result in a Game Over
Viscera Nanobots will no longer revive units that fell down holes
Fixed: Info Overlay hotkey sometimes displayed wrong enemy unit info
Fixed: Rare bug where a repaired unit lost its weapons
Fixed: Secret Pilot / Ralph pilot skills could be attributed as "environment" for xp
Fixed: Health bars with 10 (or more) won't look ridiculous
Attack Order UI fixes
Minor art/UI/animation fixes
Minor text fixes

Touch Screen Support: We have not created a full touch friendly UI, as that would take months. But I have improved general capabilities along with some touch friendly improvements so it's all very playable using nothing but touch on tablet PCs like the Surface. Ultimately I would like to design and include a full touch UI for the game, but there is no time line on that. This is just a stop gap measure.






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