TerraTech v0 4 6 (64bit Windows) VIruz


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Torrent Hash : 4C30A4E798FE1DCFE8B95384FB62FD4E4CC0231B
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 172.66 MB


TerraTech v0 4 6 (64bit Windows) VIruz
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Torrent File Content (1 file)


     TerraTech_v0.4.6_Win64.zip -
172.66 MB



Description



 							image

Here it is! TerraTech for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the TerraTech - Version v0.4.6 (64bit Windows) You can find a trailer for TerraTech here.

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

====================================================================================================
Installation:
- Disable antivirus and add folder location to exceptions, worried about my torrent then check it yourself with Virustotal.
- Unzip the .ZIP file to your desired location and play.

Problems with errors or getting your game started? then check out this.

====================================================================================================
Description:
TerraTech lets you design, construct and organise a fleet of unique vehicles to lead to victory as you battle your way across the lawless frontiers of new alien worlds in a quest for glory and profit. In the distant future, Earth's natural resources have finally been depleted, and as an off-world prospector it's your job to travel to alien planets, gather up all the good stuff and blast it back home to get paid. The rarest resources will build the best kit so expand your turf and take out enemy bases to secure your position on each planet.

Build crazy vehicles out of modular blocks! Seek out enemies. Shoot blocks off them and destroy their cockpits. Scavenge their dropped blocks to make your vehicle bigger, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Yep. Flying carpet bombers? Why not?! Simply snap the dropped enemy blocks onto your creation by dragging and dropping, then get straight back into the fray!

====================================================================================================

Full change list:

New features / content / improvements:   - Improved AI avoidance   -
Respawn beginner vehicle on death   - Reduced size of Invaders   - Moved Remote Charger from EXP to GSO. Also made
available in Main Game and added to crafting table.   - We can now individually control mass, friction and restitution
per chunk type. Meaning we can make Sap, Oleite and wheels bouncy!   - Lowering profile of warning icons   - New
Resource assets   - Updated localisation document.   - General polish.    Game Design Tweaks:   - Small changes to the
fabricator example base.   - Auto aim guns now reselect new targets more regularly.   - Added Scrapper Cost Multiplier. 
 - Removed the last of the ugly world space arrows from the challenge modes.   - Warning overlays now have a curve to
determine how often they should display.   - Removed some buttons from the pause menu.   - New block discovery overlays
now appear on all undiscovered new blocks that get detached / are available.   - Warning overlays now revert to a
blinking state after their full warning message has been read at least once.   - Block discovery overlays now dismiss
when the target item is picked up.   - Once an overlay has been expanded and read, players can click anywhere else to
dismiss it, despite the state of the overlay.   - Invaders are now removed from play when they defeat you.     Bug
Fixes:   - Fixed issue where brakes aren’t released on boost unless actually boosting.   - Tech's with only
anchors count as legitimate and so will not self destruct.   - Fixed Tech staying kinematic after anchor removed.   -
Made sure anchored Techs are always flat and always anchor when loading them back into games.   - Made sure detached
enemy AI controllers always destruct.   - Fixed chunk duplication bug.   - Fixed logic fail preventing unanchored tanks
from clearing kinematic.   - Fixed AI controllers trying to beam up fixed bases.   - Unanchoring an anchored tech causes
it to fall apart.   - Anchored blocks set as root when no controller exists.   - Fixed delivery cannon, more robust way
to cancel holding animations, allow animated item to retain velocity on animation exit.   - Fixed booster/brakes
sticking bug.   - Various fixes to Sumo including; Sumo spawn height & centred, beam enable/disable conditions,
game-breaking UI logic bug & block decode message.   - Fixed bug relating to anchors applying on all parts that
could when spawning Techs. Now only ones that were anchored when the Tech was saved will re-anchor.  - Fixed the tractor
pad holding beams to hold items with a bit more strength so they are not dropped all the time when moving at speed.   -
Fixes to the issues with some Attach Points not showing when they should, during rebuilds.   - Clean-up work has gone
into the chunk drag and drop logic. 

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